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level2
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poolball.inc
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Text File
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1995-11-25
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4KB
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214 lines
// Persistence Of Vision raytracer version 2.0 sample file.
// include file for poolball.pov
/* ***************** set up a bunch of declarations ***************************/
#declare Ball = sphere { <0, 0, 0>, 1 }
#declare _1_Ball =
object {
Ball
finish { Shiny } pigment { Yellow }
}
#declare _2_Ball =
object {
Ball
finish { Shiny } pigment { Blue }
}
#declare _3_Ball =
object {
Ball
finish { Shiny } pigment { Red }
}
#declare _4_Ball =
object {
Ball
finish { Shiny } pigment { Violet }
}
#declare _5_Ball =
object {
Ball
finish { Shiny } pigment { Orange }
}
#declare _6_Ball =
object {
Ball
finish { Shiny } pigment { ForestGreen }
}
#declare _7_Ball =
object {
Ball
finish { Shiny } pigment { Maroon }
}
#declare _8_Ball =
object {
Ball
finish { Shiny } pigment { Black }
}
// Striped balls start here
#declare Stripe = color Yellow
#declare _9_Ball =
object { Ball
finish { Shiny }
pigment {
gradient y
color_map {
[0.0 0.33 color White color White]
[0.33 0.66 color Stripe color Stripe]
[0.66 1.00 color White color White]
}
quick_color Stripe
scale 2.0
translate 1*y
}
}
#declare Stripe = color Blue
#declare _10_Ball = object {
Ball
finish { Shiny }
pigment {
gradient <0 1 0>
color_map {
[0.0 0.33 color White color White]
[0.33 0.66 color Stripe color Stripe]
[0.66 1.00 color White color White]
}
quick_color Stripe
scale 2.0
translate 1*y
}
}
#declare Stripe = color Red
#declare _11_Ball =
object {
Ball
finish { Shiny }
pigment {
gradient y
color_map {
[0.0 0.33 color White color White]
[0.33 0.66 color Stripe color Stripe]
[0.66 1.00 color White color White]
}
quick_color Stripe
scale 2.0
translate 1*y
}
}
#declare Stripe = color Violet
#declare _12_Ball =
object {
Ball
finish { Shiny }
pigment {
gradient y
color_map {
[0.0 0.33 color White color White]
[0.33 0.66 color Stripe color Stripe]
[0.66 1.00 color White color White]
}
quick_color Stripe
scale 2.0
translate 1*y
}
}
#declare Stripe = color Orange
#declare _13_Ball =
object {
Ball
finish { Shiny }
pigment {
gradient y
color_map {
[0.0 0.33 color White color White]
[0.33 0.66 color Stripe color Stripe]
[0.66 1.00 color White color White]
}
quick_color Stripe
scale 2.0
translate 1*y
}
}
#declare Stripe = color ForestGreen
#declare _14_Ball =
object {
Ball
finish { Shiny }
pigment {
gradient y
color_map {
[0.0 0.33 color White color White]
[0.33 0.66 color Stripe color Stripe]
[0.66 1.00 color White color White]
}
quick_color Stripe
scale 2.0
translate 1*y
}
}
#declare Stripe = color Maroon
#declare _15_Ball =
object {
Ball
finish { Shiny }
pigment {
gradient y
color_map {
[0.0 0.33 color White color White]
[0.33 0.66 color Stripe color Stripe]
[0.66 1.00 color White color White]
}
quick_color Stripe
scale 2.0
translate 1*y
}
}
#declare CueStick =
intersection {
object { Cylinder_Z }
plane { z, 1 }
pigment {
Dark_Wood
scale <0.01, 0.01, 1>
}
finish {
ambient 0.1
diffuse 0.7
phong 1.0
phong_size 90
reflection 0.3
}
}